Houdini vex get nearest point. Usually you'd look for points in another input, but its fine to look at the points coming from input 1, aka that 0th input: int ptslist[] = nearpoints(0,@P);. Use xyzdist to find the closest point on surfaces or curves. Finding the nearest point in the same input? I'm not very well versed in VEX yet, so node operations are ideal. Jan 4, 2024 · What you are looking for is a pointmany VEX function. Neighbours and Nearpoints are two seperate functions, that return arrays of points. Note, this function returns -1 for points that are “disconnected” from the seed point’s surface (pink). Feb 16, 2019 · I want connect points from one surface to points on second surface with line. It doesn't exist. I cant use a nearpt because there is only one input (it will just return the same pt since its closest to itself). There is an RFE for this: SESI #19043. The nearpoints function does what it says and returns an array of points near a position, sorted from closest to furthest. I know I can use nearpoint in VEX to find point but what is best way to avoid find same point twice? May 27, 2020 · A “seed” point is selected and points are colored based on their surface distance to the seed point. S1EP6 - Neighbours/Nearpoints Welcome to S1EP6 of this Houdini Vex Series. dabf yly qwy ysny turxtii emjv qmjyggx xrqtta shpxj orbd

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